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Glitch

Global Game Jam 2010: A 48hr video game competition
Hideout!

Save your friends from the alien invasion

Glitch [ January 2010 ]

Purpose: An international event to create a video game within 48hrs that encompasses the concept of: deception
Tools: Maya 2008, Adobe Photoshop CS3, UDK (Unreal Engine 3)
Duration: 48 hrs
My Role: Within a team of 4 (Grant Moore, Jim Silvester & Omar Hesham) I was the environment modeler and texture artist, as well as project marketer (via Twitter & printed poster)











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